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Atom rpg bunker 317 codes
Atom rpg bunker 317 codes







atom rpg bunker 317 codes

Will be enough for automatic firearms to get you started. Skills go into Automatic Firearms if you kill bandits in the 1st encounter(hard to do, but doable) or Speech to 50, Barter to 50(Will bleed into lvl2)ĭon’t “need” anything else. The rest have more drawbacks, than benefits, imo. Late-game addiction doesn’t matter as 1k for Apomorphine is nothing by then and you will get addicted no matter what with the amount of stims you’ll use for hard fights. You will have to be careful early-game cause food will be your sole source of healing as you can’t risk getting addicted at the time. Not using companions will make your game a lot harder, though. If you plan not using companions, it’s free. Max technology you will need is 80 + a toolbox for a combined 100. All tinkering you really have to do can be done with 2 Ciggys and a Magnifying Glass. Food is plentiful at every stage of the game, so it has no drawbacks. Will get you most checks you would care about. In the long run 8 will be enough if you want more Attention and Luck or would prefer Morphine Doctor. Intellect = Preferably 10 for faster power gain.You can get away with 6 of even 4 with drug use for hard fights, but I wouldn’t advise it as it will make your early-game needlessly hard and random encounters more dangerous.









Atom rpg bunker 317 codes